OVERLAPPED

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基本内容

OVERLAPPED结构类型声明如下:

  typedef struct _OVERLAPPED {

  ULONG_PTR Internal; //操作系统保留,指出一个和系统相关的状态

  ULONG_PTR InternalHigh; //指出发送或接收的数据长度

  union {

  struct {

  DWORD Offset; //文件传送的开始位置

  DWORD OffsetHigh; //文件传送的字节偏移量的高位字

  };

  PVOID Pointer; //指针,指向文件传送位置

  };

  HANDLE hEvent; //指定一个I/O操作完成后触发的事件

  } OVERLAPPED, *LPOVERLAPPED

OVERLAPPED结构的作用

  I/O设备处理必然让主程序停下来干等I/O的完成,解决这个问题,可以使用OVERLAPPED。

  OVERLAPPED I/O是WIN32的一项技术, 你可以要求操作系统为你传送数据,并且在传送完毕时通知你。这项技术使你的程序在I/O进行过程中仍然能够继续处理事务。事实上,操作系统内部正是以线程来I/O完成OVERLAPPED I/O。你可以获得线程的所有利益,而不需付出什么痛苦的代价。也就是说,OVERLAPPED主要是设置异步I/O操作,异步I/O操作是指应用程序可以在后台读或者写数据,而在前台做其他事情。

  Allen denver在他的《Serial Communication in Win32》中是这样解释OVERLAPPED I/O的:我个人认为还是比较准确的

  Overlapped I/O is not as straightforward as nonoverlapped I/O, but allows more flexibility and efficiency. A port open for overlapped operations allows multiple threads to do I/O operations at the same time and perform other work while the operations are pending. Furthermore, the behavior of overlapped operations allows a single thread to issue many different requests and do work in the background while the operations are pending.

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